3D Mark 2011
Last Futuremark benchmark product, which requires the presence of a video card with support for DirectX 11 API. The developer software house says that testing on the tessellation, volumetric lighting and other effects used in modern games make the benchmark modern and indicative of the actual performance of video cards.3DMark 11 Advanced Edition allows you to set the benchmark in three modes for DX11, Performance, High and Extreme. The first test scenario based on the Deep Sea, does not apply the tessellation but it uses a marked system of lighting and shadows. The second test, again based on Deep Sea, apply a medium level of tessellation and reduces, even in this case at the intermediate level, lighting. The third graphic test, based on the scenario High Temple, has a level of tessellation medium and low light. The benchmark does not take advantage of NVIDIA PhysX technology.
In this case, the Palit proposal, is positioned above the GeForce GTX 560 Ti albeit very marginally.